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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPEW34M/43B8KBE
Repositorysid.inpe.br/sibgrapi/2020/09.29.00.20
Last Update2020:09.29.00.20.58 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2020/09.29.00.20.58
Metadata Last Update2022:06.14.00.00.10 (UTC) administrator
DOI10.1109/SIBGRAPI51738.2020.00012
Citation KeyThomasAgüeJr:2020:Re3DPo
TitleReal-Time 3D Position-Based Dynamics Simulation for Hydrographic Printing
FormatOn-line
Year2020
Access Date2024, May 03
Number of Files1
Size5026 KiB
2. Context
Author1 Thomas, Leonardo
2 Agüero, Karl
3 Jr. , Antônio Apolinário
Affiliation1 Federal University of Bahia
2 Federal University of Bahia
3 Federal University of Bahia
EditorMusse, Soraia Raupp
Cesar Junior, Roberto Marcondes
Pelechano, Nuria
Wang, Zhangyang (Atlas)
e-Mail Addressleothomas77@yahoo.com.br
Conference NameConference on Graphics, Patterns and Images, 33 (SIBGRAPI)
Conference LocationPorto de Galinhas (virtual)
Date7-10 Nov. 2020
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2020-09-29 00:20:58 :: leothomas77@yahoo.com.br -> administrator ::
2022-06-14 00:00:10 :: administrator -> leothomas77@yahoo.com.br :: 2020
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
Keywords3D Printing
Hydrographic Printing
Physically-Based Simulation
Soft-Body Simulation
Real-Time Rendering
Texture Mapping
AbstractHydrographic Printing, also called Hydrographics, is a viable method for coloring objects created with 3D printers. However, executing the hydrographic technique leads to a complex interaction between a thin film and a 3D printed object, in which the image in the film must adhere to the object. To handle the difficulty of predicting the final result of hydrographic printing, we propose a 3D computational simulation that uses Position-Based Dynamics, a popular technique for simulating deformable bodies and widely used in physics engines. We take advantage of this technique running in parallel a GPU-based simulation with suitable performance. We simulate the film behavior and its interaction with the printed object, as an interaction between a soft-body colliding with a rigid one. To evaluate the achieved performance consistency, we varied the number of vertices and voxels in the bodies involved and observed that the simulation kept running in real-time. We also execute the hydrographic technique in different printed models and compare these results with the simulated models.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2020 > Real-Time 3D Position-Based...
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4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPEW34M/43B8KBE
zipped data URLhttp://urlib.net/zip/8JMKD3MGPEW34M/43B8KBE
Languageen
Target File00040.pdf
User Groupleothomas77@yahoo.com.br
Visibilityshown
Update Permissionnot transferred
5. Allied materials
Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPEW34M/43G4L9S
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2020/10.28.20.46 3
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume
7. Description control
e-Mail (login)leothomas77@yahoo.com.br
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